The future of digital games for HIV prevention and care.

TitleThe future of digital games for HIV prevention and care.
Publication TypePublication
Year of Publication2017
AuthorsHightow-Weidman LB, Muessig KE, Bauermeister JA, LeGrand S, Fiellin LE
JournalCurr Opin HIV AIDS
Date Published2017 Sep
KeywordsContinuity of Patient Care, Health Promotion, HIV Infections, Humans, Mobile Applications, Video Games

<p><b>PURPOSE OF REVIEW: </b>Although there has been a significant increase in mHealth interventions addressing the HIV prevention and care continuum, interventions using game mechanics have been less explored. Digital games are rapidly becoming an important tool for improving health behaviors and supporting the delivery of care and education. The purpose of this review is to provide a historical context for the use of gamification and videogames (including those using virtual reality) used in technology-based HIV interventions and to review new research in the field.</p><p><b>RECENT FINDINGS: </b>A review of recently published (1 January 2016-31 March 2017) or presented abstracts (2016) identified a paucity of technology-based interventions that included gamification elements or any terms associated with videogames or gameplay. A larger portfolio of digital gaming interventions is in the pipeline.</p><p><b>SUMMARY: </b>Use of digital games that include elements of gamification or consist of standalone videogames or virtual-reality-based games, represent a promising intervention strategy to address the HIV prevention and care continuum, especially among youth. Our review demonstrates that there is significant room for growth in this area in designing, developing, testing and most importantly, implementation and dissemination these novel interventions.</p>

Alternate JournalCurr Opin HIV AIDS
PubMed ID28692490
PubMed Central IDPMC5651998
Grant ListP30 DA029926 / DA / NIDA NIH HHS / United States
U19 HD089881 / HD / NICHD NIH HHS / United States